How To Draw Better In Photoshop
Published Jun 28th, 2022,
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[This is a tutorial aimed at Photoshop users who want to know how to make textures (for a resources pack or other purposes). It's going to focus on a couple of really useful features that might save you lots of work. Experience resource pack creators ideally should know this already, just might not.]
Suppose y'all've decided to create a resource pack. You know you'll have to draw lots of textures. Permit'south say yous're confident that y'all can depict all kinds of stuff pretty effortlessly, but here'due south a trouble: a texture must be seamless. It must tile: when you put several copies of information technology back to back, there must be no visible transition between them. If information technology doesn't tile, tin can you lot even call it a texture?
How do you make your texture seamless? There are many ways to accomplish that. Some of those means are more than fourth dimension consuming and painful than others. (Hint: if y'all do any re-create/pasting, your way is probably one of the nigh painful ones.) Here are the skillful news: if you are using Photoshop, it has a really smashing tool specifically designed to brand drawing seamless patterns easier! Information technology is not difficult to apply and you can apply it regardless of your personal fashion, whether you're aiming for the pixel art look, the vectory look, realistic and detailed wait, etc. The tool is called "The Offset Filter" and it'southward going to be the master hero of our story. If you lot're know virtually it already and use it all the time - peachy. In that case, this tutorial is non for you lot and you lot may stop reading now. But if yous don't, stay with me and I will walk you lot through the creation procedure of a pretty complicated texture.
I want to design the magma block texture, considering it's nice and glowy and has rocks in it. (I similar rocks. I recall rocks are the things of bang-up importance.)
We'll showtime by opening a new Photoshop document and quickly sketching some rocks in the center. I'll only sketch rocks in the middle of my canvas and stay away from the edges of it, like this:
The next things well do, is we'll go to the go to Filter>Other and select Showtime:
Once we option that, we'll run across a window with 2 sliders pop up:
(Make sure you lot have "wrap effectually" selected)
What only happened? Our cartoon got sliced into fiddling $.25 past the nasty filter. We are ok with this evolution! This is fine. This is what we wanted. Now, the border area got moved to the center, and the centre area got moved to the edge. Play with the sliders, see how they control the way your film gets sliced.
Now we can draw in the middle area and fill the blank parts:
Our sketch if finished and it'due south seamless. Suppose you don't believe me that it'southward seamless and we want to cheque what it looks like when nosotros fill the airplane apparently with it. We tin can employ another characteristic of Photoshop that'south ofttimes going to be useful. We can go to Edit>Define Pattern and save our sketch as a new design. Side by side, nosotros tin can open a new, larger document and go to Edit>Fill. There we will see a window like this pop up:
We will select the pattern nosotros defined from the list and press OK. This is what we'll go:
A large flake of expanse filled with the sketch of the texture we've just cooked up.
Yous tin see that it is, in fact, seamless, and there are no tiling errors anywhere. It'due south useful to look at information technology this way, because it let'south y'all notice some errors and zones that don't wait correct and then that you can fix them before information technology's loo late.
Now, we want to color out texture, to brand it look nice and 3d. As before, I will piece of work in steps. I'll draw something in the middle area, then apply the commencement filter. Gradually, we'll try to make the texture look nicer and nicer. I won't explicate what I'yard doing exactly in too much detail, considering I don't intend to teach you how to describe. I only hateful to show you lot how to utilise the Photoshop tools. perhaps your style is completely different from mine. Maybe you do pixel fine art or something - information technology doesn't matter, you can still use the same bones procedure I do. Allow's await!
Now get-go!
Now start!
Offset over again, then add colour!
Offset, then add highlights!
Offset and start cartoon lava!
Offset, and describe lava some more than!
Offset, then add glow!
Now I'll offset and liquify the whole thing, non because it's a good idea, but because it's fun and because I can and I'll also do some colour tweaking:
Let'due south see if it'south going to tile!
Yep, it does.
That's nearly it. The texture is finished. You could add some stuff to information technology, just I'one thousand more or less done.
One final lesson before nosotros function ways. An important skill is being able to see the issues is your piece of work, see where yous messed up. And even though at the first glance this texture looks ok, when you lot meet it in-game, you will notice some issues with it, look:
It shows noticeable lineation. Do yous run across it? Lineation is the bain of resource pack creator's existence. It should be avoided, and information technology'southward very, very hard to avoid. This is where lots of experince is needed to do well. When you find it, it may already be impossible to fix. The lesson here is to be careful in the beginning of the piece of work. Lookout man out for the lineation! Keep it minimal.
That's information technology! Proceed offsetting things. Don't let the lineation get y'all. Go and draw some rocks. All that proficient stuff. Bye!
Source: https://www.planetminecraft.com/blog/how-to-make-a-seamless-texture-in-photoshop/
Posted by: pepperhisday.blogspot.com
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